The Viewpoint composer discusses his club inspirations, ultra-rare soundtracks from Japan-only systems, and Sinistarr selects five faves.
Yuzo Koshiro’s Streets of Rage soundtracks turned kids onto the sounds of quality house and techno, preparing a global generation for their raving years to come. But they weren’t the only games of the era with incredible dancefloor-ready soundtracks. Shizura “Sizlla” Okamura soundtrack for the absolutely pioneering shooter Viewpoint was one of the classiest club-inspired soundtracks in the history of video game music – but thanks to the expense of its system, the Neo-Geo, it was barely heard the first time around. Here, Diggin’ in the Carts host Nick Dwyer sits down with Sizlla to give it the shine it deserves. On the topic of rarities, this episode also dives into video game music that would have rarely been heard outside of Japan, from games on the obscure PC Engine CD and FM Towns systems. More from this episode: this episode: a top-five from drum & bass up-and-comer Sinistarr, and a look into the game ICO.
Revisit episode one of the Diggin’ in the Carts video series for some face time with Japanese composer and sound designer Junko Ozawa.
Sizlla Okamura may have been the first composer to employ phrase sampling in video game soundtracks, but Pierre Schaeffer is the uncontested godfather of sampling.
Take Nick Dwyer’s words to heart – Japanese video game series Cho Aniki is truly nuts.
On this episode, Detroit-based drum & bass producer Sinistarr selects five rare video game soundtracks that have influenced his musical output.
Japanese video game composer Keiji Yamagishi wrote the sound driver Super Sound Machine, which was orignially used at TECMO for the NES and was later employed by video game composer Ryuichi Nitta on the Ninja Gaiden II Soundtrack.